HOLLYWOOD SPORTSBOOK: PARTNERS’ GAMES RULES (Version 1.11)

These are the Terms and Conditions and Rules for all bets offered, on various partners’ products and games, by any of the companies in the Hollywood Sportsbook Group of Companies, as well as other bookmaking operations managed by Hollywoodbets on behalf of other licensees, which shall hereafter be referred to as “Hollywoodbets”.  A list of the companies which comprise the Hollywoodbets Group and the bookmaking operations managed by Hollywoodbets are available on the Hollywoodbets website which can be found at www.hollywoodbets.net.

Please select a link below to view detailed information and the relevant terms and conditions and rules applicable to your chosen topic or partner:

  1. General
  2. Betgames Africa
  3. Jika Sports
  4. Fixed Odds Fantasy Sports - withdrawn w.e.f 29 May 2021.
  5. Live Instant Win
  6. Evolution and Ezugi
  7. Same Match Betbuilder Terms & Conditions/Rules
  8. Golden Race
  9. Habanero (Spina Zonke)
  10. Spribe - Aviator

1. General

Hollywoodbets offers punters an opportunity to bet on numerous products and games, supplied by various international providers through its arms-length relationship with its software service provider, which in turn relies on its contractual obligations and warranties with each individual provider.

All provisions of Hollywoodbets’ General Terms and Conditions apply.

1.1 Licensing

Hollywoodbets is licensed to carry on business as a bookmaker by the Gauteng Gambling Board, the Western Cape Gambling & Racing Board, the Eastern Cape Gambling Board, the KwaZulu-Natal Gaming and Betting Board, the Limpopo Gambling Board the Mpumalanga Economic Regulator and the Free State Gambling & Liquor Authority, and is subject to the relevant provincial gambling legislation and national gambling laws.  Hollywoodbets carries on business in accordance therewith as well as the prescribed Operational Rules for Bookmakers within South Africa.  Hollywoodbets complies with all gambling and betting laws so that you are assured of uniformity, transparency, fairness and protection in all your betting transactions.

1.1.1 Hollywoodbets.net and Hollywoodbets mobile are licensed in the South African province of Gauteng by the Gauteng Gambling Board, save as recorded below.

1.1.2 With effect from 1 January 2018, all new account registrations by residents of Limpopo and Mpumalanga will be regulated by their respective Boards in their respective provinces. All new registrations from the remaining provinces shall be regulated by the Gauteng Gambling Board.

1.1.3 With effect from 26 September 2019 all online bets placed on the Betgames bouquet of games shall be regulated by the KwaZulu-Natal Gaming and Betting Board.

1.1.4 With effect from 5 February 2020, all games on Fantasy Sports shall be regulated by the Limpopo Gambling Board.

1.1.5 With effect from 22 June 2020, all games on the Kiron Interactive bouquet of games, including but not limited to Jika Soccer and Jika Racing, shall be regulated by the Mpumalanga Economic Regulator (formerly regulated by the Western Cape Gambling and Racing Board w.e.f. 1 April 2020).

1.1.6 With effect from 6 May 2020, all online bets placed on the Evolution and Ezugi bouquet of games shall be regulated by the Western Cape Gambling and Racing Board.

1.1.7 With effect from 7 May 2020, all online bets placed on Simulated Sports shall be regulated by the Mpumalanga Economic Regulator.

1.1.8 With effect from 12 May 2020, all online bets placed on the Live Instant Win games shall be regulated by the Western Cape Gambling and Racing Board.

1.1.9 With effect from 12 June 2020, all online bets placed on Golden Race shall be regulated by the Mpumalanga Economic Regulator.

1.1.10 With effect from 5 March 2021, all online bets placed on Habanero, Spina Zonke shall be regulated by the Mpumalanga Economic Regulator.

1.1.11 With effect from 18 May 2021, the Spribe Aviator game shall be regulated by the Limpopo Gambling Board.

1.1.12 The rules and regulations of the Gauteng Gambling Board can be viewed at www.ggb.org.za. The rules and regulations of each of the Western Cape Gambling and Racing Board, Eastern Cape Gambling Board, the KwaZulu-Natal Gaming and Betting Board, the Limpopo Gambling Board, the Mpumalanga Economic Regulator and the Free State Gambling & Liquor Authority can be viewed and read at www.wcgrb.co.za , www.ecgbb.co.za , www.kzngbb.org.za  , www.lgb.org.za , www.mer.org.za  and www.gla.fs.gov.za 

 

  1. Betgames Africa Rules:

       All games have a unique serial number which is used as a reference to settle bets.

2.1 Lucky 5 Rules

2.1.1 Five (5) winning balls out of 36 are randomly drawn to the tube of the game machine.

2.1.2 The draw is deemed to have taken place when at least 5 winning balls are selected. In all other cases the draw is void and all stakes are returned. If more than five balls are placed in the tube, only the first five balls are named and the other balls in the tube are ignored.

2.1.3 The order of the winning balls of the draw is determined from left to right.

2.1.4 Game machine – a mechanical device used to mix and randomly select the winning balls.

2.1.5 Balls – a set of thirty-six (36) balls which is used for the game. The balls are white, blue, green and red. There are 9 balls of each colour and the balls are numbered from 1 to 36. Total sum of the balls is 666. Total sum of the white balls is 45, total sum of the green balls is 126, total sum of the red balls is 207 and total sum of the blue balls is 288.

2.1.6 Drum of the game machine – a part of the game machine where all the balls are mixed.

2.1.7 Tube – part of the game machine that is connected to the drum where the winning balls are drawn one by one

2.1.8 Odds – numerical expression determined by the game organizer, which is multiplied by the player’s stake to calculate the winnings.

2.2 Lucky 6 Rules

2.2.1 Six (6) winning balls out of 60 are randomly drawn into the cylinders of the game machine. The draw is deemed to have taken place when six winning balls are selected.  In all other cases the draw is void and all stakes are returned.

2.2.2 The order of the winning balls is determined by the machine cylinders from left to right. The cylinder to the left is considered to be the first. The order in which the cylinders are filled does not have any influence on the result of the draw.

2.2.3 Game machine – a mechanical device used to mix and randomly select the winning balls.

2.2.4 Balls – a set of sixty (60) balls which is used for the game. There are 30 red and 30 blue balls. The balls are numbered from 0 to 9. Total sum of the numbers on the balls is 270. Total sum of the numbers on the red balls is 138 and total sum of the numbers on the blue balls is 132.

2.2.5 Drum of the game machine – a part of the game machine where the balls are mixed. There are six identical drums in the game machine and each has ten balls numbered from 0 to 9.

2.2.6 Cylinders – part of the game machine that is connected to the drum from which the winning ball is drawn. There are six identical cylinders in the game machine.

2.2.7 Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player’s stake to calculate the winnings.

2.2.8 0 (zero) is considered an even number.

2.3 Lucky 7 Rules

2.3.1. Seven (7) winning balls out of 42 are randomly selected to the game tube.

2.3.2. The draw is deemed to have taken place when at least 7 winning balls are selected. In all other cases the draw is void and stakes are returned.

2.3.3. If more than 7 balls are placed in the tube only the first 7 balls are counted and the other balls in the tube are ignored.

2.3.4. Game machine – a mechanical device used to mix and randomly select the winning balls.

2.3.5. Balls – a set of forty two (42) yellow and black balls which is used for the game. There are 21 balls of each colour and the balls are numbered from 1 to 42. Total sum of the balls is 903. Total sum of the yellow balls is 451 and total sum of the black balls is 452.

2.3.6. Drum of the game machine – a part of the game machine where all the balls are mixed.

2.3.7. Tube – a part of the game machine that is connected to the drum where the winning balls are drawn one by one.

2.3.8. Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player’s stake to calculate the winnings.

2.4. Gameplay

2.4.1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.

2.4.2. A betting round takes place between the game draw and lasts several minutes (when the current betting round is finished, the betting round for the upcoming draw immediately starts). 

2.5. Betting limits – Applicable to all Betgames games

Maximum winnings as per the table in paragraph 2.14 of the General Terms & Conditions.  A minimum betting stake of R1 is applicable online and R5 in the retail outlets.

2.6. Special cases

2.6.1. Cancelled draws.

All bets on cancelled draws are void and all stakes shall be refunded.

Technical problems may occur (inter alia internet connection problems, technical failures in the studio) which will result in a cancelled draw.

2.6.2. Video and audio streaming does not match or do not exist.

If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.

If a player cannot see the live broadcast due to technical reasons at his end (no internet connection, no electricity etc.) but the broadcast can be found in the archive, the draw is deemed to have taken place.

2.7. Game organization procedure

2.7.1. Game draws run regularly, 24/7 with maintenance breaks on demand.

2.7.2. Longer breaks may occur due to technical failures in the studio. All bets placed on scheduled draws during a break are void and stakes are returned to the players.

2.8 Wheel of Fortune

2.8.1 The wheel is initially spun counter-clockwise and then spun clockwise.  One spin is made per draw except for cases when the spin must be repeated (where 3 clockwise rotations are not completed).

2.8.2 The draw is valid when the wheel makes at least 3 full spins clockwise.  A green light is lit when 3 clockwise rotations are completed.

2.8.3 The result of the draw is the sector’s number or symbol where the pointer lands after the wheel has stopped turning.

2.8.4 If the pointer stops between sectors, on the metal handle which divides sectors, the sector on the right-hand side of the metal handle on which the pointer stops, is considered to be the correct result of the draw.

2.8.5 There is one betting round which takes place between game spins.  The game runs every 2 minutes daily.

2.8.6 Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;

         Presenter’s mistakes that can result in cancelled draws:

         2.8.6.1 The Wheel of Fortune does not make at least three (3) full spins during repeated spin (see 2.8.7);

         2.8.6.2 The presenter makes physical contact with the Wheel of Fortune when the wheel is already spinning or the presenter changes the speed of the wheel in any other way;

2.8.7 Repeated spin. A spin has to be repeated if the Wheel of Fortune does not make three (3) full spins from the beginning of the spin until the wheel comes to a complete stop.

2.8.8 If the sound during the broadcast is lost or the presenter announces the wrong winning sector, the correct draw results are determined by the video broadcast.  If a player cannot see the live broadcast due to technical reasons (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.  Results of each draw and archive for the broadcasts can be found on the game organizer’s website.  

2.9 Dice Duel

2.9.1 Dice are rolled only once during a draw except in special cases when the roll has to be repeated (see 2.9.5).  A roll is deemed to have taken place when both dice stand making visible the combination on one of their sides and clearly make a two dice combination.

2.9.2 The result of the draw is the two dice combination determined by:

  • the pip numbers on the top side of the dice after they have been rolled on the table;
  • the colour of both dice.

There are 36 Dual Dice combinations

2.9.3 There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.  A betting round takes place between the game draws. When the ongoing draw is finished, the betting round for the next draw immediately starts.

2.9.4 Maximum winnings as per the table in paragraph 2.14 of the General Terms & Conditions. 

2.9.5. Special cases:

2.9.5.1. Cancelled draws:

  • Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistake;
  • Presenters’ mistakes that can end up with cancelled draws:
  • Dice fall off the table before, during or after the repeated roll;
  • During repeated roll dice stops on its edge after the roll;
  • During repeated roll dice does not stand fully on one of its sides;
  • During repeated roll a dice combination cannot be determined;
  • After the repeated roll one, or more than one die fully, or partially covers line of marked zone for lucky combination;

2.9.5.2. A repeated roll must be performed if:

  • Dice stops on its edge after the roll;
  • Dice does not stand fully on one of its sides;
  • A dice combination cannot be determined
  • After the roll one, or more than one die fully, or partially covers line of marked zone for lucky combination;
  • Dice falls off the table before, during or after the first roll;

2.9.5.3. Video and audio streaming do not match or do not exist;

  • If sound is lost during the broadcast or the presenter announces the wrong winning combination, the correct draw outcomes are determined by the video broadcast.
  • If a player cannot see the live broadcast due to technical reasons at their end (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.
  • Results of each draw and archive for the broadcasts can be found on the game organizer’s website.

2.9.6. Game organization procedure:

  • Game draws run 24/7 with maintenance breaks on demand.
  • Organizer has the right to change the time and duration of the broadcasts.

2.10 Bet On Poker

“Bet-on-Poker” is a live game with similar rules and gameplay to the most popular poker game – Texas Hold’em Poker.

Each Position receives two (2) face-up cards. The Board is dealt face-up. Results are determined based on the video stream and scanner data which captures every face-up card placed on the table.  The goal of the game is to form the best five card Combination using Position’s pocket cards and the Board. The Position or Positions with the highest Hand ranking win.

A Draw or Tie is possible in the game if more than one Position has the same Combination. In this case, winnings are paid to all punters who placed bets on any of the winning Hands in any of the betting rounds, as a dead-heat or tie (refer 2.8 of the General Terms and Conditions).  All Positions and Hands win and all punters who placed bets on any Hand are paid their winnings if the best hand is placed on the Board.

2.10.1 Possible poker combinations (from the lowest to the highest):

  • High Card. Any hand that does not form any of the bellow mentioned combinations. The Hand with the highest card wins.
  • Any two (2) cards of the same rank (two aces, two kings and etc.). If several Hands have a Pair, the Hand with the higher Pair wins. If several Hands have the same rank pair, the Hand with the higher kicker wins.
  • Two pair. Any two (2) cards of the same rank together with another two (2) cards of the same rank. If several Positions have a Two pair Hand, the Hand with the higher pairs wins. If two players have the same rank pairs, the Hand with the higher kicker wins.
  • Three of a kind. Any three (3) cards of the same rank. If several Hands have Three of a kind, the Hand with the higher Three of a kind wins. If two Hands have the same Three of a kind, the Hand with the higher fourth or/and fifth card wins.
  • Any five (5) consecutive cards of different suits. Aces can count as either a low card (A-2-3-45) or a high (10-J-Q-K-A).
  • Any non-consecutive five (5) cards of the same suit. If several Hands have a Flush, the Hand with the higher pocket card(s) used to form the best Hand wins.
  • Full House. Any three (3) cards of the same rank together with any two (2) cards of the same rank. If several Hands have a Full House, the Hand with the highest Three of a kind wins. If several Hands have the same Three of a kind, the Hand with the higher Pair wins.
  • Four of a kind. Any four (4) cards of the same rank. If several Hands have Four of a kind, the Hand with the higher Four of a kind wins. If several Hands have the same Four of a kind, the Hand with a higher kicker wins.
  • Straight Flush. Any Straight with all five (5) cards of the same suit. If several Hands have a Straight Flush, the Hand with the higher Straight Flush wins.
  • Royal Flush. A straight from Ten to Ace with all five (5) cards of the same suit. This is the strongest poker Hand.

2.10.2 The dealer deals twelve (12) cards face-up to six (6) Positions one at a time clockwise. Each Position receives two pocket cards and is numbered from 1 to 6 (Hand 1, Hand 2, Hand 3, Hand 4, Hand 5, Hand 6).

  • The first betting round. The first betting round begins even before dealing of the pocket cards. Punters can place their bets one or more available outcomes.
  • Bets can be places on unlimited number of outcomes. Punters can place bets on one, two, three, four, five or all six Hands in one or several betting rounds.
  • The second betting round. Pocket cards are dealt after the first betting round and updated odds of each hand are shown on screen. The second betting round begins. Bets placed in the first betting round have no impact on bets in the second betting round.
  • The third betting round. The dealer discards one card from top of the deck and deals the Flop (the first three (3) community cards) face-up after the second betting round and odds of each Hand are updated. The third betting round begins and punters can place their bets on chosen outcome or outcomes.
  • The fourth betting round. One card from top of the deck is discarded and the Turn (the fourth community card) is dealt face-up, odds are updated and the fourth betting round begins.
  • There will be cases when some betting outcomes will have no chance of winning after the Flop or/and the Turn. These outcomes will be marked as Lost on screen and shown instead of odds;
  • Some Positions might form the highest possible Hands after the Flop or the Turn. These Hands or outcomes will be marked as Won and shown instead of odds on screen;
  • No more bets will be accepted for Won and Lost betting outcomes. Bets on other betting outcomes can be placed freely.
  • The dealer deals the River (the fifth community card) after the fourth betting round and the program determines the draw results. Winning Hand or Hands are marked as Won and losing Hand or Hands are marked as Lost. Winning punters are paid their winnings, the dealer announces the winner or winners, shuffles the cards and starts a new draw.

2.10.3 Special cases:

2.10.3.1. Cancelled draws. Poker draws may be cancelled if:

  • The scanner cannot read the card or its readings do not match the card on the table;
  • A card or cards are misplaced or get mixed;
  • Technical problems occur: internet connection problems, technical failures in the studio or dealer’s mistakes.
  • Dealer’s mistakes that can cause the draw to be cancelled:
  • The dealing sequence is altered
  • A card or cards are marked or damaged;
  • A card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;
  • A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
  • The dealer forgets to use the cut card;
  • The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
  • If the draw is cancelled, all bets are void and stakes are returned to punters (odds are equalized to one (1.00)).

2.10.3.2. Card Burning. Cards can be burned during the game if:

  • The dealer takes and shows a card face-up from the shoe when the betting round is not finished;
  • A card cannot be scanned or read by the program due to technical reasons.
  • Card burning procedure:
  • The dealer shows the card face-up to all punters;
  • The dealer announces that the specified card will be burned;
  • The dealer places the burned card to her right side near the edge of the table (left side on screen);
  • The dealer takes a new card from the shoe in the place of the burned card.

2.10.3.3  It is considered to be a technical error if there are mismatches in graphical representation (different betting odds, wrong winning or losing hand) and video stream during a draw in a specific betting shop. Bets placed in a shop will be void if a punter can give sufficient evidence to confirm the mistake with visual information (photo or video clip).

      2.10.4 Game organisation procedure:

  • Draws of the game run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone to see.

2.11 War Of Bets

War of Bets is a card game involving two sides - Player and Dealer. It uses a standard playing card deck. The higher card wins. If the two cards played are of equal value, then there is a "War

The game is played between two sides – the Player and the Dealer. The dealer deals one card face-up to each side in every draw of the game. Cards are dealt one at a time and the Player always receives the first card. The goal of the game is to get a higher card according to the ranking (Aces counts as highest cards only and deuces counts as lowest). A War (Tie) occurs if the Player and the Dealer have the same value cards. In this situation War (Tie) outcome wins, both Dealer and Player loses.

First round bets can be placed even before the cards are dealt. Punters can bet on one or more available outcomes. Second round bets can be placed after the Player receives the first card and odds are updated. Bets made in the previous betting round have no influence on further bets therefore punters can place bets on the same or different outcomes more than once.

In the event of a War (Tie) punters who placed bets on this outcome are paid their winnings. Bets placed on the Player and (or) the Dealer are lost.

The game involves two sides – the Player and the Dealer. The dealer of the game deals one card face-up to each side in every draw.  Cards are dealt to sides by one card in turn until both sides have one card face-up.  The Player always receives the first card.  When both sides each have one card face-up, the situation is assessed and it is determined who has won – the Player or the Dealer, or if it ended in War.

The winning side is the one that has a card of a higher value after each side have one card face-up.  If after a deal of cards for the Player and the Dealer, both have cards that have the same value, then draw finishes in War outcome.

2.11.1 Gameplay:

  • The first betting round. Bets can be placed even before the cards are dealt, during the first betting round. Punters can bet on one or more available outcomes.
  • The second betting round. After the first betting round the Player receives the card and new odds for the betting outcomes are displayed on the screen and the second betting round begins. Bets made in the first betting round have no influence on bets of the second betting round, therefore punters can place bets on the same or different outcomes more than once.
  • End of the game, result announcement. After the second betting round Dealer gets card face-up, outcome of the draw is determined and new draw begins.

2.11.2. The change of cards:

  • When less than 40 cards remain in the shoe the dealer announces that the shoe will be changed after a draw.
  • The dealer places all used and unused cards to the box of used cards. Empty shoe is replaced with a full and ready to use shoe with shuffled cards. The full box of used cards is emptied and placed back on the table. This change is made real-time when punters and audience can see it.
  • After change of cards is completed, the dealer announces that between 3 – 6 cards from the top of the newly presented shoe will be discarded. Number of cards (3/4/5/6) discarded is generated randomly during each change of cards.
  • When the shoes are changed, the second dealer comes and shuffles the cards while everyone sees it and prepares the cards for dealing.

2.12 Bet On Baccarat

The game is played between two sides – the Player and the Banker. The dealer deals two cards face-up to each side in every draw of the game. Cards are dealt one at a time and the Player always receives the first card. In special situations the third card is dealt to the Player and (or) the Banker. The goal of the game is to collect a total sum of points as close as possible or equal to 9 (nine).  A Tie occurs if the Player and the Banker have the same number of points.

The value of numerical cards from Deuce (2) to Nine (9) is equal to the number of points of the given card. The value of Face cards and Ten (10) is zero (0). Ace has a value of 1 (one) point. All card points are summed up to calculate the total sum of player’s points. If the total sum is expressed in a double-digit figure, the score of the Player is the right digit of the total of the cards. For example, the sum of Nine (9) and Four (4) is 13, so the score will be 3. The sum of Seven (7) and Eight (8) is 15, and the score will be 5.

First round bets can be placed even before the dealing of the first card. Punters can bet on one or more available outcomes. Second round bets can be placed when the Player has received the first card and odds are updated. Bets made in the previous betting round have no influence on later bets, therefore punters can place bets on the same or different outcomes more than once. Third round bets can be placed when the Banker receives the first card and odds update. After this betting round the Player and the Banker receive the second and, if necessary, the third card(cards). The results are calculated and the winner of the draw is displayed on screen.

In case of a Tie, punters who placed bets on this outcome are paid their winnings. Bets placed on the Player and (or) the Banker are void and punters get their stakes back.

In addition to the main bets like Player, Banker or Tie there are extra betting options such as bets on pairs and bets on the total of dealt cards. Odds for these outcomes change with each betting round.

Bets on pairs (Player Pair, Banker Pair and Any Pair) apply only for the first two cards of the Player and Banker. The third card does not count and is not used to form pairs.

Bets on the total of dealt cards can be placed as well. Bet on Small wins when the total of dealt cards is 4. Bet on Big wins when 5 or 6 cards are dealt.

Additional bets are not linked with the main bets. It is possible to place the main bet on Player and additional bet on Banker Pair and vice versa. Additional bets can be placed without betting on the main bets.

2.12.1 Tables for the rules of dealing the third card:

2.12.2 Exceptions to the Rules:

  • If Player or Banker is dealt 8 or 9 points in the first two cards, such hand is called a Natural hand, and no more cards are dealt. The total sums of the Player and the Banker points are calculated and the winner is announced. This rule supersedes all other rules.
  • If Player is dealt 6 or 7 points in the first two cards, and Banker is dealt 5 points, or less (0, 1, 2, 3, 4) in the first two cards as well, then the Banker gets the third card.

2.12.3 Gameplay:

  • The first betting round. Bets can be placed even before the dealing of the first card. Punters can bet on one or more available outcomes.
  • The second betting round. After the first betting round the Player receives the first card and new odds for the betting outcomes are displayed on screen and the second betting round begins. Bets made in the first betting round have no influence for bets of the second betting round therefore punters can place bets on the same or different outcomes more than once.
  • The third betting round. After the second betting round the Banker receives the first card and new odds for the betting outcomes are displayed on screen and the third betting round begins. After this betting round the Player and the Banker receives the second and, if necessary, the third card each. The results are calculated and the winner of the draw is displayed on screen.

 2.12.4 Change of cards:

  • When less than 40 cards remain in the shoe, the dealer announces that the shoe will be changed after the ongoing draw.
  • The dealer places all used and unused cards to the used card box. Empty shoe is replaced with a full and ready to use shoe with shuffled cards. The full used card box is replaced with an empty box as well. This change is made real-time when punters and audience can see it.
  • After change of cards is completed, the dealer announces that 3 – 6 cards from the top of the newly presented shoe will be discarded. Number of cards (3/4/5/6) discarded is generated randomly during each change of cards.
  • The second dealer comes and shuffles the cards while everyone sees it and prepares the cards for dealing. Both shoes are visible on screen all the time so punters can see the shuffling and change of cards.

2.12.5 Special cases:

Cancelled draws. Bet-on-Baccarat game draws may be cancelled if:

  • The scanner cannot scan the card or its readings do not match the card on the table;
  • A card or cards appear in a wrong place or gets mixed;
  • Technical problems occur (internet connection problems, technical failures in the studio or dealer’s mistakes).
  • Dealer’s mistakes that can cause the draw to be cancelled:
  • The dealing sequence is altered;
  • A card or cards are marked or damaged;
  • A card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;
  • A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
  • The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
  • If the draw is cancelled, all bets are void and stakes returned to players (odds are equalized to one).

    Card burning. Cards can be burned during the game if:

  • The dealer takes and shows a card face-up from the shoe when the betting round is not finished;
  • A card cannot be scanned or read by the program due to technical reasons.
  • Card burning procedure:
  • The dealer shows the card face-up to all players;
  • The dealer announces that the specified card will be burned;
  • The dealer places the card into the used card box;
  • The dealer takes a new card from the shoe in the place of the burned card.

2.13 Speedy 7

There are only two outcomes, with the player needing to predict whether the card will be red or black. There are seven cards dealt per two-minute draw and a player can join at any time. There are bonuses for four and seven correct predictions in a row. The odds on black and red being predicted are similar and continues to grow as four or seven successive correct picks come up. The live dealer uses six 52-card decks with a standard shuffler.

Players predict what the next face-up card will be, and correct successive predictions will start the streak. Only one streak per player at a time.  A Player can start playing in any betting round of a draw and may cash out during any betting round of a draw.  If a player cashes out, a player can still start a new streak - even during the same draw. The lucky streak ends after the seventh card in the draw is dealt, either when the player does not make any choice during betting round or cashes out.

Cards are dealt one by one after each betting round until 7 cards are dealt on the table.  The betting round is active before the first dealt card and after each dealt card except the seventh card. Once betting round is over, a new card is dealt. After each dealt card, and in accordance with the fixed rules, the odds are determined by how many players correctly predicted the card. Draw ends when the seventh card is dealt, winnings are determined and paid out to the players who have not yet cashed out.

2.13.1 Gameplay:
- Game consists of seven betting rounds. During each betting round the player can predict the card to be dealt next.
- The first betting round begins before the first card is dealt, during which the player can place a bet for only one of the betting options available, predicting the next opened card (this rule applies to all betting rounds).
- Once the first betting round is completed, the first card is dealt and the outcome of the betting round is determined, the cumulative winnings are calculated, and the new betting round starts.
- Updated odds are displayed before the second betting round starts. Players who win in the first betting round can make one of the following actions:
- Continue playing by predicting the next card.
- Cash out (there will be a dedicated button for that). In this case, the accumulated winning will be paid out.
- No action taken during the betting round (e.g. player cannot decide, internet connection was lost etc.). In this case, the accumulated winning will be cashed out once the betting rounds’ time expires (see above).
- The betting rounds from three to six follow the rules described above.
- As per, the player can start playing in any of the betting rounds.

2.13.2 The shuffle of cards:

There are two decks used in the game – one is being used for dealing the cards during the draw while the second one is not being shuffled.
At the end of the draw, the dealer collects a deck of used cards, which will be shuffled during the next draw. The                deck which was being shuffled in the previous draw will be used for the next dealing of cards.

2.13.3 Bonuses:
The 4-card streak Bonus. This is a bonus for a lucky streak of four betting rounds that can be won by players who have correctly selected four cards in a row in the same draw without taking the cash out option.  The player will receive a Bonus of the initial stake regardless of the subsequent outcome of player’s game.

The 7-card streak Bonus. This is a bonus for a lucky streak of seven betting rounds that can be won by players who started playing from the first betting round and have selected all cards correctly without taking the cash out option. Bonus will be paid out as an additional winning calculated by fixed odds multiplied by the stake of player’s initial bet.

Fixed odd value for the 7-card streak bonus is determined by the gambling company.

2.13.4 Cancelled draws
           A draw might be cancelled if:

                - The scanner cannot scan the card, or its readings do not match the card on the table;
                - A card or cards appear in a wrong placement or gets mixed;
                - Technical problems occur in the studio (internet connection problems, technical failure or dealer’s mistake).
                - Dealer’s mistakes that can cause the draw to be cancelled:
                - The dealing is sequence altered
                - A card or cards are marked or damaged;
                - A card or cards fall off the table or cannot be seen on a screen due to the dealer’s fault;
                - A card or cards in the deck are turned face-up due to incorrect shuffling;
                - The dealer incorrectly scans cards and readings of the scanner do not match the cards on the table.
                - The dealer draws two cards for one betting round.
                - If the draw is cancelled, player will receive a refund of their stake or accumulated winning.

2.14 6+ Poker

“6+ Poker” is a live game with similar rules and gameplay to the standard Poker Hold’em version.  Each draw consists of a 36-card deck, with the lowest card being a six. 

The beauty of the game is that there are subtle differences between 6+ Poker and the traditional version, and these alterations enhance interactivity, efficiency, win opportunities and outcomes. The changes are simple, and ease-of-use is a key factor:

- All cards lower than the 6 are being removed from the deck.
- Ace is now part of the Straight combination (example: A-6-7-8-9)
- The Flush combination becomes higher than the full house
- A Three of a kind becomes higher than the straight combination.

The player receives two (2) face-up cards. The Dealer takes two (2) cards face down.  Results are determined based on the video stream and scanner data which captures every face-up card placed on the table.  The goal of the game is to form the best five card Combination using Player’s pocket cards and the Board.

2.14.1 Possible poker combinations (from the lowest to the highest):

  • High Card. Any hand that does not form any of the below mentioned combinations. The Hand with the highest card wins.
  • Any two (2) cards of the same rank (two aces, two kings and etc.). The Hand with the higher Pair wins.
  • Two pair. Any two (2) cards of the same rank together with another two (2) cards of the same rank. The Hand with the higher set of pairs wins.
  • Three of a kind. Any three (3) cards of the same rank. The Hand with the higher Three of a kind wins.
  • Any five (5) consecutive cards of different suits. Aces can count as either a low card (A-2-3-45) or a high (10-J-Q-K-A).
  • Any non-consecutive five (5) cards of the same suit.
  • Full House. Any three (3) cards of the same rank together with any two (2) cards of the same rank. The Hand with the highest Three of a kind wins.
  • Four of a kind. Any four (4) cards of the same rank. The Hand with the higher Four of a kind wins.
  • Straight Flush. Any Straight with all five (5) cards of the same suit.
  • Royal Flush. A straight from Ten to Ace with all five (5) cards of the same suit. This is the strongest poker Hand.

2.14.2 Betting Rounds

  • The first betting round. The first betting round begins even before dealing of the pocket cards. Punters can place their bets one or more available outcomes. Punters can place bets on the winning hand and the winning combination of cards.
  • The dealer deals two (2) cards face-up to the ‘Player’ and takes two (2) cards face down.
  • The second betting round. Odds are updated and punters have the opportunity to take further bets.
  • The dealer discards one card and deals three (3) community cards to the table.
  • The third betting round. Odds are updated and punters have the opportunity to take further bets.
  • The dealer discards one card and deals a fourth community card to the table
  • The fourth betting round. Odds are updated and punters have the opportunity to take further bets.
  • The dealer discards one card and deals a fifth community card to the table
  • The fifth betting round. Odds are updated and punters have the opportunity to take further bets.
  • The dealer displays the previously unseen cards to reveal the winning hand.

2.14.3 Special cases:

2.14.3.1. Cancelled draws. Poker draws may be cancelled if:

  • The scanner cannot read the card or its readings do not match the card on the table;
  • A card or cards are misplaced or get mixed;
  • Technical problems occur: internet connection problems, technical failures in the studio or dealer’s mistakes.
  • Dealer’s mistakes that can cause the draw to be cancelled:
  • The dealing sequence is altered
  • A card or cards are marked or damaged;
  • A card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;
  • A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
  • The dealer forgets to use the cut card;
  • The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
  • If the draw is cancelled, all bets are void and stakes are returned to punters (odds are equalized to one (1.00)).

2.14.3.2. Card Burning. Cards can be burned during the game if:

  • The dealer takes and shows a card face-up from the shoe when the betting round is not finished;
  • A card cannot be scanned or read by the program due to technical reasons.
  • Card burning procedure:
  • The dealer shows the card face-up to all punters;
  • The dealer announces that the specified card will be burned;
  • The dealer places the burned card to her right side near the edge of the table (left side on screen);
  • The dealer takes a new card from the shoe in the place of the burned card.

 2.14.4 Game organisation procedure:

  •  Draws of the game run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone to see.

       2.15 Combinations

  • Combination bets are available on games with static odds values.
  • A combination consists of 2 (two) different outcomes (only doubles allowed).
  • Payout is made when both outcomes win.

       2.16 Subscriptions

  • This enhanced feature allows players to place the same bets on the same game in advance, with a maximum of 10 draws.
  • Subscriptions are available on lucky number and wheel games with static odds values.
  • Payout is made after each winning draw/spin.

       2.17 Jackpot Games

  • A Jackpot feature is available for Speedy 7 and 6+ Poker games.  This is an online progressive jackpot, which is restarted, accumulating again after it has been won.
  • If multiple players win the Jackpot it will be shared in proportion to the player’s stake.

       2.17.1    Speedy 7

  • Jackpot is won if the 7 (seven) cards on the table form one of the following five-card poker rankings:
  • Straight Flush (50% of Jackpot)
    Royal Flush (100% of Jackpot)

     AND

  • The player has bet on all 7 cards being dealt during the game. (It doesn’t matter if the player won or lost during the dealing of the 7 cards)
  • To reiterate, the player must have bet on all 7 cards being dealt AND the final hand must be either a straight flush or royal flush.

        2.17.2    6+ Poker

  • The jackpot can be won if the Dealer’s cards and the 3 (three) board cards form one of the following five-card poker rankings:
  • Straight Flush (50% of Jackpot)
    Royal Flush (100% of Jackpot)

     AND

  • The player has bet on the “Dealer Wins” outcome in the pre-flop betting round.
  • To reiterate, the player must bet on “Dealer Wins” in the pre-flop round and then the cards, the Dealer’s two cards plus the three board cards, must show a straight or royal flush.

 

2.18      Rock-Paper-Scissors (RPS)

2.18.1. Terms:

Betting round – time allocated for accepting bets.

Odds – the numerical expression determined on the basis of the mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.

 Symbol – the game has three symbols: rock (a closed fist), paper (a flat hand), scissors (a fist with the index and middle fingers extended, forming a V).

 Deck – a set of 24 (twenty-four) cards consisting of eight cards comprising of each symbol (eight rocks, eight paper, eight scissors cards).

 Draw – one dealing of the cards, which begins with the betting round and ends when the dealer announces the outcome, collects all used cards on the table and puts them into the shuffling machine.

 Betting outcome – possible interpretation of the outcome of one draw expressed in odds based on the mathematical probability of the outcome.

 Betting options – a list of all betting outcomes available to the player.

 Silver Zone – one of two zones of the game that is marked in a picture and to which the dealer deals one card.

 Gold Zone – one of two zones of the game that is marked in a picture and to which the dealer deals one card.

2.18.2. Rules:

The game involves two zones – the Silver Zone and the Gold Zone. The dealer deals one card face-up for each zone in every draw.

 Dealing;

 The dealer deals the first card from the top of the deck face-up into the dedicated slot of the table for the Silver Zone.

 The dealer deals the second card from the top of deck face-up into the dedicated slot of the table for the Gold Zone.

 Dealer’s symbol on the card will play against player’s chosen symbol in each zone.

 When the player's choice is rock: it's a draw (tie) if dealer's card is rock; player loses if dealer's card is paper; player wins if dealer's card is scissors.

 When the player's choice is paper: player wins if dealer's card is rock; it's a draw (tie) if dealer's card is paper; the player loses if dealer's card is scissors.

 When the player's choice is scissors: player loses if dealer's card is rock; the player wins if dealer's card is paper; it's a draw (tie) if dealer's card is scissors.

2.18.3. Gameplay:

 The betting round - Bets can be placed before the cards are dealt.

 To place the bet, the player needs to select stake and one of three symbols in the zone.

 Only one bet per zone is allowed.

 The player can place either one or two bets during the betting round.

 After the betting round, the dealer deals the cards (see 2.2 Dealing).

 After the dealing is finished, player's symbols play against the dealer's symbol in each zone.

 End of the draw. Winnings are determined and paid out to the players.

2.18.4. Betting limits:

 Maximum and minimum betting limits are set by Hollywoodbets.

2.18.5. Special cases:

 Cancelled draws. Rock Paper Scissors game draws may be cancelled if:

 The scanner cannot scan the card, or its readings do not match the card on the table.

 A card or cards appear in a wrong place or gets mixed.

 Technical problems occur (internet connection problems, technical failures in the studio or dealer’s mistakes).

 Dealer’s mistakes that can cause the draw to be cancelled:

 The dealing sequence is altered (see Dealing 2.18.2).

 A card or cards are marked or damaged.

 A card or cards fall off the table or cannot be seen on a screen due to the dealer’s fault.

 A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling.

 The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.

 If the draw is cancelled, all bets are void and stakes are returned to the players (odds are equalized to one).

2.18.6. Game organization procedure:

Games run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone.

2.18.7. Equipment used in the game:

2 x 24 (twenty-four) card decks. Each card has a unique bar code.

 An integrated table card scanner is used to scan the bar codes of the cards.

 An integrated card shuffling machine is used to shuffle the deck of cards.

 A cutting card is used to cover the bottom card of the deck.

 Table with two printed boxes on the layout for the Silver and Gold zone cards.

2.18.8. Additional information:

It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.

All the claims of the Player related to the results of the draws or other technical issues should be addressed to Hollywoodbets no later than 30 (thirty) days after the draw in question.

2.19  Andar Bahar

2.19.1    Game Play

Betting round – time allocated for accepting player’s bets.

Odds – numerical expression determined based on mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.

Value – place of the card in the series of the same suit (e.g. Deuce, Jack, Ace), where the deuce has the lowest and the ace has the highest value.

Suit – one of the four types of cards (Hearts, Diamonds, Spades, Clubs).

Deck – a set of 52 (fifty-two) cards consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).

Draw – one dealing of cards which begins with the betting round and ends when the presenter announces result of a draw.

Betting outcome – interpretation of the possible outcome of one draw expressed in odds of its mathematical probability.

Betting options – a list of all betting outcomes available to the player.

Andar – one of two zones of the game, marked on the screen, to whom the presenter deals cards face-up.

Bahar – one of two zones of the game, marked on the screen, to whom the presenter deals cards face-up.

The Joker – first face-up card dealt on the table, that indicated card value which Andar and Bahar zones seeks to match.

2.19.2   Rules:

The game is played between two zones – Andar and Bahar. The winner is the zone which first gets a card with the Joker card’s value.

Dealing:

The presenter deals the first face-up card on the table into the dedicated zone as the Joker.

Second face-up card will be dealt to the Andar or Bahar zone based on Joker suit color:

If Joker card’s suit is black (Clubs or Spades), then the next card will be dealt to Andar. If Joker card’s suit is red (Diamonds or Hearts), then the next card will be dealt to Bahar.

Third and following face-up cards will be dealt one by one to each of Andar and Bahar in turn.

Draw ends when Andar or Bahar gets a card with Joker card’s value.

2.19.3   Gameplay

Players can place their bets on all available outcomes before the card dealing.

Once the betting round is completed, the cards are dealt as described in 2.19.2 section of these rules.

Once the dealing is completed, the outcome of the draw is determined, the winnings are calculated, and the betting round for next draw starts.

Before each draw the deck of card to be used is shuffled.

At the end of the draw, the presenter collects the deck of used cards, to be shuffled.

2.19.4   Betting limits

Maximum and minimum betting limits are set by Hollywoodbets.

2.19.5  Special cases

Cancelled draws. Andar Bahar game draws may be cancelled if:

- The scanner cannot scan the card, or its readings do not match the card on the table.

- A card or cards appear in a wrong place or gets mixed.

- Technical problems occur (internet connection problems, technical failures in the studio or presenter’s mistakes).

Presenter’s mistakes that can cause the draw to be cancelled:

- The dealing sequence is altered (see 2.19.2 Dealing).

- A card or cards are marked or damaged.

 - A card or cards fall off the table or cannot be seen on a screen due to the presenter’s fault.

-  A card or cards of the deck or in the shoe are turned face-up and picture/number is visible due to incorrect shuffling.

- The presenter incorrectly scans a card or cards (more than 2 in a row) and readings of the scanner do not match the cards on the table.

-The presenter takes the card out of the shoe and shows it face-up when the betting round is not finished.

If the draw is cancelled, all bets are voided, and stakes are returned to the players (odds are equalized to one).

2.19.6 Game organization procedure

Game runs 24/7 with maintenance breaks on demand, however, everything else including presenter and card changes are shown live for everyone.

2.19.7 Equipment used in the game

52 (fifty-two) card deck. Each card has a unique bar code which is scanned by an integrated table scanner during the deal of cards.

An integrated table card scanner is used to scan the bar codes of the cards.de

A card shuffling machine is used to shuffle the deck of cards.

A cutting card is used to cover the bottom card of the deck.

A shoe with shuffled cards from which the presenter deals the cards.

Table with three zones on the layout for the Joker card and the Andar and Bahar cards.

 

2.19.8 Additional information

It is only the English version of these rules that is the legal basis of the relationship between Player and Hollywoodbets.

All the claims of the Player related to the results of the draws or other technical issues should be addressed to Hollywoodbets by no later than 30 (thirty) days after the draw in question.

 

3. Jika Sports

3.1 Rules for all Bets

  • A Jika Sports betting event takes place every three minutes.
  • When an event number is not specified by the customer, bets are registered on the next event.
  • Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.
  • Winnings can be collected shortly after the result of an event is displayed on the results screen.
  • The minimum stake per bet is R1.00 online and R5.00 retail with a maximum pay-out per bet as displayed in the Table 2.14.5 in the General Terms & Conditions.
  • You can place combination bets on the same event type (not across different Jika Sports event types) which will return a multiple of the odds that are displayed.
  • A customer who places any bet on these events takes sole responsibility for his actions in placing a bet and for checking his ticket to ensure it correctly reflects his chosen bet, and will not hold the operator liable for any loss or damage suffered. The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.
  • No horses are scratched from Jika Sports races.
  • There are no dead heats (position draws) in Jika Sports horse races.
  • Bet types that are offered by the operator may be altered from time to time.

3.2 Independence and Fairness

The results of the events are determined independent of the betting operator. The systems have been independently certified to be fair according to a reputable certification authority.

The operator will not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.

3.3 Virtual Betting Rules & Information

A virtual betting event take place every configurable number of minutes.

The video animation will display a Draw/Event Number, customers need to specify the Draw Number or Event Number they would like to place a bet on. Bets on an event are accepted until the "bets closed" message appears on the screen or until “x” seconds before the event starts (this time is configurable), after which the customer will need to place a bet on a different event. Winnings can be collected once the result of an event is displayed on the results screen.

You can place combination bets on these events which return a multiple of the odds that are displayed.

A customer who places any bet on these events takes sole responsibility for his actions in placing a bet and for checking his ticket to ensure it is correctly reflects his chosen bet and will not hold the operator liable in for any loss or damage suffered.

The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.

No participants are scratched from virtual races.

There are no dead heats (position draws) in virtual races.

Bet types that are offered by the operator may be altered from time to time.

 

        3.4  Lucky Loot

Lucky Loot (6 from 24) is a lottery style game whereby 6 balls are drawn from a total of 24 balls. The game consists of many betting markets with the primary game being for a player to pick 6 numbers and try to match them to the 6 numbers drawn (in any order) to win the jackpot prize.

 Lucky Loot (6 from 24) Bet Types

First 6

A player must pick 6 numbers between 1 and 24, if the chosen numbers match the numbers drawn (in any order) the player will receive the relevant pay out.

There are consolation prizes for matching 5, 4 or 3 numbers (in any order), a player will receive a smaller pay out prize in this case.

The FIRST 6 game offers a bonus payout if the Bonus Ball forms part of the numbers selected by the player – See details below.

First 5

A player must pick 5 numbers between 1 and 24, if the chosen numbers match the numbers drawn (in any order) the player will receive the relevant pay out.

There are consolation prizes for matching 4, 3 or 2 numbers (in any order), a player will receive a smaller pay out prize in this case.

The FIRST 5 game offers a bonus payout if the Bonus Ball forms part of the numbers selected by the player – See details below.

First 4

A player must pick 4 numbers between 1 and 24, if the chosen numbers match the numbers drawn (in any order) the player will receive the relevant pay out.

There are consolation prizes for matching 3 or 2 numbers (in any order), a player will receive a smaller pay out prize in this case.

The FIRST 4 game offers a bonus payout if the Bonus Ball forms part of the numbers selected by the player – See details below.

First 3

A player must pick 3 numbers between 1 and 24, if the chosen numbers match the numbers drawn (in any order) the player will receive the relevant pay out.

There are consolation prizes for matching 2 or 1 numbers (in any order), a player will receive a smaller pay out prize in this case.

The FIRST 3 game offers a bonus payout if the Bonus Ball forms part of the numbers selected by the player – See details below.

First 2

A player must pick 2 numbers between 1 and 24, if the chosen numbers match the numbers drawn (in any order) the player will receive the relevant pay out.

There are consolation prizes for matching 1 number, a player will receive a smaller pay out prize in this case.

The FIRST 2 game offers a bonus payout if the Bonus Ball forms part of the numbers selected by the player – See details below.

First Ball

A player must pick a number between 1 and 24, if the chosen number matches the first ball drawn the player will receive the relevant pay out.

The FIRST Ball game offers a bonus payout if the Bonus Ball forms part of the numbers selected by the player – See details below.

First Colour

A player must pick 1 colour (see colour allocation table below), if the chosen colour matches the first ball drawn the player will receive the relevant pay out.

0 Colours

A player must pick a colour, and wins if that colour is NOT drawn among the 6 balls.

 

2 Or More Colours

A player must pick a colour, and wins if 2 or more of that colour ball is drawn among the 6 balls.

3 Or More Colours

A player must pick a colour, and wins if 3 or more of that colour ball is drawn among the 6 balls.

4 Or More Colours

A player must pick a colour, and wins if 4 or more of that colour ball is drawn among the 6 balls.

5 Or More Colours

A player must pick a colour, and wins if 5 or more of that colour ball is drawn among the 6 balls.

Odd/Even

A player must pick if the sum of the 6 balls drawn will be an Odd or Even number.

Under/Over 75.5

A player must pick if the sum of 6 numbers drawn will be Under or Over 75.5.

2 Or More From 6

A player must pick 6 numbers, and wins if 2 or more of the chosen numbers are drawn among the 6 balls.

3 Or More From 6

A player must pick 6 numbers, and wins if 3 or more of the chosen numbers are drawn among the 6 balls.

4 Or More From 6

A player must pick 6 numbers, and wins if 4 or more of the chosen numbers are drawn among the 6 balls.

5 Or More From 6

A player must pick 6 numbers, and wins if 5 or more of the chosen numbers are drawn among the 6 balls.

Bonus Ball Rules

The Bonus Ball feature allows for higher payouts to players playing the primary games (First Ball – First 6). If one of the balls drawn is a bonus ball, players stand the chance to receive the displayed payout value multiplied by 2.

A player is only paid out the bonus if the bonus ball is one of the numbers originally selected by the player AND if the bonus ball is drawn within the first “x” balls corresponding to the “First X” game/bet that the player is playing,

Summary – A player is only paid out the bonus if the bonus ball is:

- 1 of the numbers originally selected by the player

- AND if the bonus ball is drawn within the first “x” balls corresponding to the “First X” game/bet that the player is playing.

 

If the jackpot is won and one of the numbers is the bonus ball, ONLY the base value is doubled for each winning ticket of the “First 6” game (this obviously excludes the consolation prizes as they are not part of the jackpot). If the accumulator jackpot is enabled, the accumulated portion is NOT doubled. The accumulated portion is divided amongst the winners (players who matched 6 out of 6 balls drawn) evenly.

 

 4. Fixed Odds Fantasy Sports - withdrawn with effect from 29 May 2021.


5. Live Instant Win (by PinProjekt)

5.1 General

These rules define terms and conditions for organizing betting games on live lottery draws.

Preconditions for participation in the games are set by general rules of the Operator.

Glossary:

  • ‘Bet’ - Stake on a particular betting offer
  • ‘Draws’ - Individual draw with a unique identification number
  • ‘Drum’ – Automated machine for drawing balls
  • ‘E-ticket’ - Graphical record and entry of an accepted ticket
  • ‘Games’ - Described betting options on live studio draws
  • ‘Jackpot’ - Progressive prize pool
  • ‘Maximum payout’ - Biggest possible win set by the operator
  • ‘Minimum stake’ - Lowest possible bet per combination on the betting offer
  • ‘OCR’ - Optical character recognition software
  • ‘Odds’ - Betting offer used for win calculation
  • ’Operator’ - license holder for the organization of games of chance
  • ‘Player’ - Participant in the betting on live draw game
  • ‘Player unique identification number’’ - A unique number that identifies each participant
  • ’Provider’ - Live Lottery Limited
  • ‘Service Mode’ - An interruption of the video stream enabled by the Operator in order to fix a technical difficulty.
  • ‘Special games’ - Betting offer on side games
  • ‘Stake’ - Bet amount on a particular ticket
  • ‘Streaming’ - Video stream of the draw
  • ‘Studio’ - Space in which the draws take place
  • ‘Ticket’ + ‘E-Ticket’ - Entry on the size of the bet, chosen numbers and potential win
  • ‘Win’ - Amount of achieved winnings according to these rules

 

In live games, the draws take place using a drum machine, in which the betting offer is determined prior to placing a bet.

By placing a bet, the player enters into agreement with Hollywoodbets in which they stake a money amount and the Operator agrees to payout winnings if such should occur according to these rules. The operator is responsible for payouts to the players if they fulfill win conditions set by these ‘Terms and Conditions’.

Bets can be placed on mobile or website platforms.

These rules represent the sole legal basis for concluding the agreement Hollywoodbets and the player. These rules (Terms and Conditions) oblige the parties in an agreement.

The Ticket in regards to these Rules is considered a confirmation of the accepted bet. The Player of the games is considered a person who has concluded an agreement with Hollywoodbets based on the above and who holds a valid Ticket. The Ticket must be issued before the designated draw had taken place for which the Ticket had been issued.

 

5.2 ORGANIZATION, DESCRIPTION AND TIME SCHEDULE OF THE GAMES

The games are run continuously (24/7), by draws of numbered balls one after the other in real time.

The winning combination is achieved by the drawn numbers for each individual game.

In order to distinguish the numbers, there is a printed horizontal line below each printed number on the ball.

The games are run in studios with live streaming of different types of games.  The games are set by name, type and by price per combination. The studios are marked by a number and each studio has different types of games in the offer.

The draws take place one after the other continuously 24/7 by drawing balls from the drum machine which automatically reads the drawn balls using an OCR and sorts the balls by itself to the designated ball holders in preparation for the next draw.

 

5.3 PLACING BETS OVER THE INTERNET

In order to participate in the games over Internet, the player has to be registered with Hollywoodbets.

The bets can solely be placed at the Operator’s website through the online system by choosing a betting option and confirming the stake on the chosen numbers. The player is offered different betting options and multiple ways to place a single or system bets by choosing a quick pick option, saved combinations of numbers or by re-betting on previous choices. The players will also have betting options on side games (Special Games).

 

5.4 GAMES BY STUDIOS

5.4.1 STUDIO 1 - 48 ball drum

The draws are done using the drum machine containing 48 balls, each ball has a printed number on it from the number 1 to the number 48. In each draw all the 48 balls are drawn based on which the winning combinations are settled for the following games:

5.4.1.1 Win 5/48

In the game Win 5/48 the first 5 balls are drawn from the total of 48 balls in the drum. In the single combination ticket, it is possible to choose at least 1 ball and a maximum of 5 balls for this game. The win is achieved only if all chosen numbers are drawn per accepted combination and the win amount is calculated by multiplying the odds with the stake.

In the system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one system combination is drawn.

In the game Win 5/48 it is possible to bet on the below side games:

  • The colour of the first drawn ball
  • First ball number is under or over 24.5
  • The sum of the first 5 balls is under or over 102.5, under or over 122.5 or under or over 142.5
  • Are there more odd or more even numbers in the first 5 drawn balls

5.4.1.2 Lucky Six, 35/48

In the game Lucky Six the first 35 out of 48 balls are drawn. To play it is possible to choose between 6 and 15 numbers. The win is achieved if 6 numbers are guessed out of 35 drawn. The win amount is dependent on when the 6th selected number is drawn. The odds for the winnings are shown on the video stream for the game Lucky Six where the odds (100 000/1) are shown for a win that can be achieved if the 6 chosen numbers are the first 6 drawn out of 35 and the odds (1/1) are shown under that last drawn ball out of the 35.

On the system ticket it is possible to play 15 numbers at the most. The ticket is winning if at least one combination of 6 chosen numbers had been guessed. The betting offer with odds is visible next to the accepted ticket.

It is possible to bet on the following side games:

  • Number of the completed ball colour sets; none completed, 1 completed, 2 completed, 3 completed and 4 or more completed

5.4.1.3 Win 7/48

In the game Win 7/48 the 7 balls drawn after first 35 drawn are counted towards a win from the total of 48 balls in the drum. In the single combination ticket it is possible to choose between 1 and 5 balls for this game. This win is achieved only if all chosen numbers are drawn per accepted combination and the win amount is calculated by multiplying the odds with the stake.

In the system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one system combination is drawn.

5.4.2 STUDIO 2 - 20 Ball Drum

The draws are done using the drum machine containing 20 balls, each ball has a printed number on it from the number 1 to the number 20. In each draw all the 20 balls are drawn based on which the winning combinations are settled for the following games:

5.4.2.1 Win 5/20

In the game Win 5/20 the first 5 out of 20 balls are drawn. It is possible to choose between 1 and 5 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

It is possible to bet on the below side games:

  • The colour of the first drawn ball
  • First ball number is under or over 10.5
  • The sum of the first 5 balls is under or over 52.5
  • Are there more odd or more even numbers in the first five drawn balls

5.4.2.2 Win 10/20

In the game Win 10/20 the 10 balls drawn after the first 5 out of 20 balls are taken into account. It is possible to choose between 1 and 8 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

In the game Win 10/20 it is possible to bet on the below side games:

  • The sum of the drawn balls is under or over 105

5.4.3 STUDIO 3 - 37 ball drum

The draws are done using the drum machine containing 37 balls, each ball has a written number on it from the number 0 to the number 36.

In each draw 1 ball is drawn based on which the winning combinations are settled for the following games:

Win 1/37

In the game Win 1/37 it is possible to choose from the following betting options:              

  • Colour of the drawn ball
  • Over, under or equal to a chosen number
  • Range of numbers in which the drawn ball is positioned (1-12; 13-24; 25-36 or 1-18; 19-36)*

*While betting on the range of numbers or the ball colour the ticket is losing for all ranges and colours of chosen balls when the ball with number (0, zero) is drawn.

5.4.4 STUDIO 4 - 80 ball drum

The draws are done using the drum machine containing 80 balls, each ball has a written number on it from the number 1 to the number 80.

In each draw all the 80 balls are drawn based on which the winning combinations are settled for the following games:

5.4.4.1 KENO 5/80

In the game Keno 5/80 the first 5 balls are drawn out of 80. To participate, a player needs to choose 5 numbers. The winning ticket and the winning amount are determined by the number of guessed numbers on the ticket.

5.4.4.2 KENO 10/80

In the game Keno 10/80, 10 balls are drawn out of 80 after the first 5. To participate, a player needs to choose 10 numbers. The winning ticket and the winning amount is determined by the number of guessed numbers on the ticket.

5.4.4.3 KENO 20/80

In the game Keno 20/80, 20 balls are drawn out of 80 after the first 5. To participate, a player needs to choose 20 numbers. The winning ticket and the winning amount is determined by the number of guessed numbers on the ticket.

5.4.4.4 Win 5/80

In the game 5/80 first 5 balls are drawn out of 80. It is possible to choose between 1 and 5 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn. The winning amount is determined by multiplying the stake with the chosen odds.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

5.4.4.5 Win 10/80

In the game 10/80, 10 balls are drawn out of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn. The winning amount is determined by multiplying the stake with the chosen odds.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

5.4.4.6 Win 20/80

In the game 20/80, 20 balls are drawn out of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn. The winning amount is determined by multiplying the stake with the chosen odds.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

5.4.4.7 Win 30/80

In the game 30/80, 30 balls are drawn out of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn. The winning amount is determined by multiplying the stake with the chosen odds.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

5.4.4.8 Win 40/80

In the game 40/80, 40 balls are drawn out of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn. The winning amount is determined by multiplying the stake with the chosen odds.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

5.4.4.9 Win 50/80

In the game 50/80, 50 balls are drawn out of 80 after the first 5. It is possible to choose between 1 and 8 numbers for a single combination ticket. The win is achieved only if all the chosen numbers are drawn. The winning amount is determined by multiplying the stake with the chosen odds.

For a system ticket it is possible to choose up to 15 numbers. The win is achieved if at least one chosen combination in the system ticket had been drawn.

5.4.5 SIDE BETS

Special games and the betting offers on these games are available for different studios under the tab ‘’Special’’.

 

5.5  TICKET CONFIRMATION - e- ticket

E-ticket is an electronic entry of the bet confirmation which is located in the players electronic wallet within the wagering software. E-ticket is the sole proof of participation in the game for the players participating via Internet. E-ticket confirms participation in the draw for which it was accepted and for which the entry has been made on immutable storage.

Once accepted, the E-ticket cannot be canceled.

The Provider will store the results and the accepted E-tickets for 5 years or longer if requested by the legislation and certification authority.  Hollywoodbets will store the data for the time period requested by its licensing authority.

5.6 MAXIMUM WIN

The maximum win is per Table 2.14.5 in the company’s General Terms & Conditions

5.7 DEADLINE FOR PARTICIPATION

Bets for participation in a particular game can be placed in a deadline set by the software code. All bets for each draw shall be closed prior to the start of the designated draw.

5.8 PAYOUT OF WINNINGS

Winnings are paid out instantly to the player’s e-wallet account for each confirmed winning ticket according to the rules.

5.9 METHOD, PROCESS and CONTROL of WINNING PAYOUT CONFIRMATION

The draw of each winning combination takes place as a live event where each ball is read using an OCR. If there is an error while reading the correct ball number, the video evidence of the draw will be considered as the sole and only source for determining the correct results.

All draws that have been temporarily stopped due to technical reasons and have not been caused by reasons stipulated under the section ‘’VOID DRAWS’’, will be continued after the cause of the technical problem has been removed.

5.10 VOID DRAWS

The draw is considered void in following cases:

  • When the first ball has been drawn and not all balls were in the drum.
  • When a drawn ball fell out of the drum machine prior to OCR scanning
  • Any other situation considered, by the Studio management, to be severe enough

In the case of other severe situations which are not described in these rules, the status of the controversial draw will be decided by a special committee determined by the Studio management, in the following 24 hours after the draw.

Return of the stake for void draws:

  • In case of a void draw the bets placed on the draw will be converted to have odds 1.00, and the stake will be returned to the player.
  • In case the draw has finished but it is void only after it has finished, the bets are valid and are not converted to have the odds 1.00.

5.11 PROCEDURE IN CASE OF TECHNICAL DIFFICULTIES

The Studio management can, for various reasons, stop and cancel a draw.

If such case would occur with mechanical drum or the live video stream, the ‘’Service Mode’’ will be enabled and the draws will be interrupted for a short period. The video is replaced by an announcement describing the service mode until the difficulty is removed.

The draw may be considered void if the technical difficulty is not possible to remove after entering the service mode.

5.12 TRANSITIONAL AND FINAL PROVISIONS

In cases which are not described in these rules, the player is committed to the Studio management and/or Hollywoodbets’ decision.

 

6. EZUGI AND EVOLUTION

6.1 Ezugi

All Ezugi rules and terms and conditions are covered in

6.1.1 Ezugi “Indian” Games

6.1.2 Ezugi Roulette

All Ezugi Roulette rules and terms and conditions are covered in

6.1.3 Ezugi 32-Card

6.1.4 Ezugi OTT

6.1.5 Ezugi Sic BO

6.2 Evolution

All Evolution rules and terms and conditions are covered in

6.2.1 Evolution Craps

All Evolution Craps rules and terms and conditions are covered in


6.3 Evolution Jackpots

All Evolution Jackpots are paid by Evolution (not Hollywoodbets) in local currency and will be settled within 21 days.

       6.4 Evolution – Gonzo’s Treasure Hunt

       Evolution SA - PDF Download

7. Same Match Betbuilder Terms & Conditions/Rules:

7.1 General Terms & Conditions

7.1.1 Same Match Betbuilder is only available on soccer matches and customers can only place bets up to kick-off time.  Same Match Betbuilder is not available in-play.

7.1.2 Same Match Betbuilder cannot be combined with other betting opportunities in a multiple bet.

7.1.3 A minimum of 2 picks and a maximum of 10 picks, from a single match, can be included in the Same Match Betbuilder

7.1.4 If a selection within the Same Match Betbuilder is cancelled, then the entire Same Match Betbuilder is cancelled.  For example, if the goalscorer selection does not take part in the game (for any reason) the entire bet will be cancelled, regardless of the outcome of the remaining selections.

7.1.5 Hollywoodbets shall not be responsible if the Same Match Betbuilder feature is not available on a match for technical or any other reasons.

7.1.6 Hollywoodbets reserves the right to reverse the settlement of a Same Match Betbuilder if any of the selections have been resulted/settled incorrectly.

7.1.7 Hollywoodbets reserves the right to remove the Bet Builder feature for any customer or group of customers where it has reasonable grounds to believe that the customer or group of customers is misusing the feature

7.1.8 The maximum payout for Same Match Betbuilder is limited to R200 000 (two hundred thousand Rand).

7.1.9 Same Match Betbuilder odds are displayed inclusive of the stake.  By way of example odds of 2/1 will be displayed as 3.00 and odds of 15/10 will be displayed as 2.50.

7.2 General Betting Rules

7.2.1 All markets will be settled based on official results.

7.2.2 Same Match Betbuilder bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties.  Match officials determine whether the full 90 minutes and injury time has been played.

7.2.3 If any individual selection is void, or a player in the bet does not take any part in the match, then the whole bet will be made void.

7.2.4 For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price.

7.2.5 If a match is abandoned, any bets where the outcome has already been decided e.g. half-time result or first team to score will stand.  All other bets will be made void regardless of the score-line at the time of abandonment. Abandoned games will be deemed to be games which do not reach their natural conclusion by midnight local time.  Games, where a referee removes the players from the field of play for a temporary period but resumes the remaining minutes of play by midnight local time, will not be deemed as abandoned.

7.3 Bet Type Settlement Rules

7.3.1 Who will win? - You're betting on: the result of the match, after 90 minutes plus injury time, e.g. Team A, Draw or Team B.

7.3.2 Who will score? - You're betting on: whether a nominated player will score a goal at any time during the course of the match (90 minutes plus injury time).

  • In abandoned matches, any player who has already scored at the time of abandonment will be settled as a winner.
  • If the named player does not take part in the match, bets on that player will be void. If the player takes any part in the match, bets will stand.

7.3.3 Who will get carded? - You're betting on: whether the nominated player will receive a Yellow or Red Card in 90 minutes plus injury time.

  • If the player does not play, bets taken on the player will be void.
  • Only cards shown to players currently on the pitch during the 90 minutes plus injury time will count. (i.e. cards shown to managers, players on the bench or after the game do not count).

7.3.4 How many corners? - You're betting on: whether the total number of corners during 90 minutes plus injury time will be above or below the numbers quoted.

  • Only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner

7.3.5 How many booking points? - You're betting on: whether the total number of booking points is above or below the stated total in 90 minutes plus injury time.

  • Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
  • Extra-time does not count nor do cards shown after the final whistle count towards the total. 

Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

7.3.6 Will both teams score? - You're betting on: whether both teams will score at least one goal each over the course of the match (90 minutes plus injury time).

7.3.7 What will the score be? - You're betting on: what the score of the match will be at full time, after 90 minutes plus injury time.

7.3.8 How many goals? - You're betting on: how many goals will be scored within the match by in 90 minutes plus injury time: 

  • Whether the total number of goals in the match will be above or below the stated total.  
  • How many goals exactly will be scored in the match, e.g. No Goals, Exactly 1 Goal etc.

7.3.9 What else will happen? - You're betting on: whether a nominated match event will occur during the match (90 minutes plus injury time), including: 

  • Whether a penalty will be awarded over the course of the match.
  • Whether a penalty will be missed over the course of the match. This is any penalty taken that does not result in a goal from that kick.
  • Whether a penalty will be scored over the course of the match (90 minutes plus injury time only).
  • Whether a free kick will be scored over the course of a match. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count.
  • Whether a player is sent off over the course of a match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.
  • Whether the woodwork is hit during active play over the course of a match (All markets will be resulted against data received from the result provider at the point of settlement).

7.3.10 How many team goals? -  You're betting on: how many goals a nominated team will score within the match (90 minutes plus injury time) including:

  • Whether the total number of team goals in the match will be above or below the stated total.  
  • How many goals exactly will the nominated team score in the match, e.g. No Goals, Team A Exactly 1 Goal, Team B Exactly 3 Goals etc. (own goals included)

7.3.11 How many goals will a team win by? - You're betting on: by what margin a nominated team will the match win by in 90 minutes plus injury time.

7.3.12 How many team booking points? - You're betting on: whether the total number of booking points for your nominated team/teams is above or below the stated total during 90 minutes plus injury time.

  • Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, he receives a total of 35 booking points.
  • Extra-time does not count nor do cards shown after the final whistle count towards the total. 
  • Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

7.3.13 How many team corners? - You're betting on: whether the total number of corners of your nominated team/teams will be above or below the numbers quoted in 90 minutes plus injury time.

  • Only corners that are taken will count. If a corner is re-taken, it will only count as one corner

7.3.14 What else will happen to teams? - You're betting on: whether a nominated match event will occur to a nominated team during the match in 90 minutes plus injury time, including: 

  • Whether a penalty will be awarded for your nominated team over the course of the match.
  • Whether a penalty will be missed by your nominated team over the course of the match. This is any penalty taken that does not result in a goal from that kick.
  • Whether a penalty will be scored by your nominated team over the course of the match.
  • Whether a player for your nominated team is sent off over the course of a match.  Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.
  • Whether the woodwork is hit during active play over the course of a match (All markets will be resulted against data received from the results providers at the point of settlement).

7.3.15 Which player will score first? - You're betting on: which player will score the first/last goal within the match (90 minutes plus injury time).

  • Bets will be settled according to which player scores the first/last goal for their own team during the match.
  • Own goals do not count. For example, if you backed a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. If your player scores the 2nd goal, then you have a winning bet. If a different player scores next, then your bet is a loser.
  • If your player has not participated in the game when the first goal is scored, bets will be void.
  • If your player has participated in the game and failed to score, bets will stand.

7.3.16 How many player goals? - You're betting on: whether the nominated player will score 1+/2+ or 3+ goals in the match (90 minutes plus injury time). (own goals are excluded)

7.3.17 How will a player score? - You're betting on: the method of how a nominated player will score over the course of the match (90 minutes plus injury time), with the following options available (own goals are excluded):

NB: If the shot is deflected off any other player then the scorer of the goal will follow the decision received by result provider at the time of settlement.

  • Header – the nominated player scores a goal, which is classed as coming off the head or shoulder, whether it is intentional, or not.
  • Free Kick - the nominated player scores a direct free kick for his own team
  • Outside of the box – the nominated player scores from outside the 18-yard penalty area for his own team
  • Penalty – the nominated player scores a penalty for his own team

7.3.18 Who will get carded or sent off?

- You're betting on (for the carded element): whether a nominated player will receive a yellow or red card over the course of the match (90 minutes plus injury time).

- You’re betting on (for the sent off element): whether a nominated player will receive a red card over the course of the match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.

  • Cards shown before kickoff, during the half time interval or after full time will not count.
  • Cards shown to players or officials who do not constitute the 22 currently active players will not count.

 

8. Golden Race

Betting limits for all Golden race products are per the General Terms & Conditions Table 2.14.5

Odds – numerical expression determined by Hollywoodbets, which is multiplied by the amount of the player’s stake to calculate the winnings.

8.1 Mega 7 Game Rules

8.1.1. Terms:

                Game machine – a mechanical device used to hold, mix and randomly select the winning balls of the draw.

                Balls – a set of forty-nine (49) white and pink balls used for the game. 1.2.1. There are 25 white balls, 24 pink balls, and the balls are numbered from 1 to 49.

                White balls have odd numbers, and pink balls have even numbers.

                Total sum of the numbers on the balls is 1225. The total sum of the numbers on the white balls is 625 and the total sum of the numbers on the pink balls is 600.

8.1.2. Rules:

                6 winning balls plus 1 bonus ball out of 49 are randomly drawn into the game tube.

                The draw is deemed to have taken place when 7 winning balls are selected. In all other cases the draw is void and all the stakes are returned.

8.1.3. Gameplay:

                There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and starts as soon as the previous draw is finished.

8.1.4.     Game organization procedure:

                The balls must be clearly visible in their place in the game machine before the start of each draw.

                Game draws run 24/7 with maintenance breaks on demand.

                Golden Race has the right to change the time and duration of the broadcasts.

Longer breaks are allowed due to technical failures in the studio. All bets placed in these draws are void and stakes are returned to the players.

                The results of each draw are stored in the SyX core wagering system for a minimum period of 30 days

8.2 Super 7 Game Rules

8.2.1. Terms:

                Game machine – a mechanical device used to hold, mix and randomly select the winning balls of the draw.

                Balls – a set of forty-two (42) white and red balls used for the game. There are 21 white balls, 21 red balls, and the balls are numbered from 1 to 42.

                The colors are assigned as follows: White: 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36, 38, 39, 42. Red: 2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29, 31, 33, 35, 37, 40, 41

                Total sum of the numbers on the balls is 903. The total sum of the numbers on the white balls is 451 and the total sum of the numbers on the red balls is 452.

8.2.2. Rules:

                7 winning balls out of 42 are randomly drawn into the game tube.

                The draw is deemed to have taken place when 7 winning balls are selected. In all other cases the draw is void and all the stakes are returned.

8.2.3. Gameplay:

                There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.  A betting round takes place between the game draws and starts as soon as the previous draw is finished.

8.2.4. Game organization procedure:

                The balls must be clearly visible in their place in the game machine before the start of each draw.

                Game draws run 24/7 with maintenance breaks on demand. Golden Race has the right to change the time and duration of the broadcasts.

                Longer breaks are allowed due to technical failures in the studio. All bets placed in these draws are void and stakes are returned to the players.

                The results of each draw are stored in the SyX core wagering system for a minimum period of 30 days.

8.3 Spin2Wheels Game Rules

8.3.1. Terms:

                The draw is broadcast live. The draws are held using certified wheels. Two wheels are spun simultaneously.

                The duration of the event envelope is fixed. A draw lasts about 6 minutes, therefore there are 10 draws per hour.

                The player can choose to place single bets on the first wheel, or on the second wheel or bet on both wheels. The bets placed on both wheels can be combined to obtain higher prices (Multiplier mode).

8.3.2. Game Rules:

                First wheel with 37 sectors. Second wheel with 19 sectors.

                The presenter spins both wheels simultaneously for an undefined time.

                The result of the draw is the sector’s number or symbol or colour where the pointer lands after the wheel(s) stops turning.

                In all other cases the draw is void and all the stakes are returned.

8.3.3. Gameplay:

                There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.

                 The player can place single bets on the wheel of 37 or the wheel of 19 or both.

                None of the bets including the multiplier bets placed on the wheel of 37 can be winning when the wheel stops on the “Star sector”.

                None of the bets including the multiplier placed on the wheel of 19 can be winning when the wheel stops on the “Star sector”.

                A betting round takes place between the spins and starts as soon as the previous spin is finished.

8.3.4. Game organization procedure:

Game draws run 24/7 with maintenance breaks on demand. Golden Race has the right to change the time and duration of the broadcasts.

                Longer breaks are allowed due to technical failures in the studio. All bets placed in these draws are void and stakes are returned to the players.

                The results of each draw are stored in the SyX core wagering system for a minimum period of 30 days.

 

8.4. Keno Game Rules

8.4.1. Terms:

                Game machine – a mechanical device used to hold, mix and randomly select the winning balls of the draw.

Balls – a set of Eighty (80) white balls used for the game.  There are 80 white balls and the balls are numbered from 1 to 80.

                Total sum of the numbers on the balls is 3,240.

8.4.2. Rules:

                80 White balls are placed in the lottery drum. 20 balls are drawn per event.

The duration of the event is fixed. The drawing is done automatically using a lottery machine.

                Each draw is broadcast live and is recorded

8.4.3. Gameplay:

                There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.

8.4.4. Game organization procedure:

                The balls must be clearly visible in their place in the game machine before the start of each draw.

 Game draws run 24/7 with maintenance breaks on demand. Golden Race has the right to change the time and duration of the broadcasts. Longer breaks are allowed due to technical failures in the studio. All bets placed in these draws are void and stakes are returned to the players.

                The results of each draw are stored in the SyX core wagering system for a minimum period of 30 days. 

8.5. Special cases, all games:

                Cancelled draws - Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes.

Where video and audio streaming do not match or do not exist -If the sound during the broadcast is lost or the presenter announces the wrong winning numbers, the correct draw outcomes and winning numbers are determined by the video broadcast. If a player cannot see the live broadcast due to technical reasons at its end (no internet connection, no electricity etc.) but the draw result has been registered and is available in the SyX core wagering system, the draw is deemed to have taken place.

  1. Habanero – Spina Zonke

9.1 The Information and How to Play tabs (hereinafter referred to as the “Game Rules”) which are available on each game should be consulted and understood before a Player engages with the Habanero events.

9.2 The Player undertakes and warrants that all of the Game Rules are understood and agreed to.

9.3 The Pay-table (available on each Habanero event) displays the wins for any combination of winning symbols that are achieved on the available pay-lines.

9.4 A highly secure and independently certified Random Number Generator (“RNG”) determines the outcome of Hollywoodbets’ Habanero events. Players agree that in the unlikely event of a discrepancy between the result that appears on their screen and result displayed on the game server, the result that appears on the game server will prevail. Players acknowledge and agree that Hollywoodbets’ technical records will be the final authority in determining the terms and circumstances of a Player’s participation in the relevant betting activity and the results of such participation.

9.5 By placing a bet on the Habanero events, Players undertake and accept to comply with all of the Game Rules for each particular Habanero event.

9.6 All bets that have been validly placed and accepted by Hollywoodbets are not eligible for cancellation.

9.7 Any malfunction voids all bets and all pays.

9.8 Once a Player clicks “bet”, the bet stake will be deducted directly from a Player’s Play Credits (the player’s account). In the event that a Player selects Auto Play, the bet stake will be deducted as each bet is placed.

9.9 To stop Auto Play, the current game number should be selected.

9.10 The maximum payout per bet (inclusive of any bonus bets) is R2 000 000 (Two million Rand).

9.11  Hollywoodbets reserves the right to discontinue or alter the Habanero events at its sole discretion without providing   reasons.

 

  1. Spribe – Aviator

 

10.1 Game Play – Simple as 1-2-3

Select amount and place your bet before the plane takes off;

Watch the plane fly and your potential winning increase;

Cash-out before the plane disappears and win.  Your bet is multiplied by the Cash-out coefficient

10.2 Simultaneous Bets

You can make two bets simultaneously, by adding second bet panel. To add second bet panel press plus icon, located on top right corner of first bet panel.

10.3 Auto Play and Auto Cash-out Bets

Auto Play is activated from “Auto” tab in the bet panel, by ticking “Auto Bet” checkbox. After activation, bets will place automatically, but for cash-out, you should press “cash-out” button in each round. If you want the bet to cash-out automatically, then use “auto cashout” option.

Auto Cashout is available from “Auto” tab on bet panel. After activating, your bet will be automatically cashed out, when it reaches the selected coefficient.      

10.4 Live Bets and Statistics

The Live Bets panel is located on the left side of the game interface (or under bet panel on mobile).

Here you can see all bets that are being made in current round.

In the “My Bets” panel you can see all your bets and cash-out information.

Game statistics are located in the “Top” panel. You can browse wins by amount or cash out coefficient.

10.5 Free Bets

You can check status of Free Bets, from Game Menu > Free Bets. Free Bets are being awarded

by operator, or from Rain Feature.

10.6 Rain Feature

Rain Feature drops the number of Free Bets into chat. You can claim Free Bets by pressing the “Claim” button. Free Bets are awarded by Hollywoodbets, or from other players. You can also drop amount of

Free Bets for other players from “Rain” panel, by pressing “Rain” Button on bottom side of the chat.

10.7 In-game Chat Feature

The Chat Panel is located on the right side of the game interface (or after pressing chat icon, on top right corner of the mobile interface). In chat, you can communicate with other players. Also, information about huge wins is being posted in chat automatically.

10.8 Minimum Bet and Maximum Win

The bet limits are set as

  • minimum stake = R1
  • maximum stake = R2 000
  • maximum win = R200 000

The bet will be automatically cashed out when the stake times the coefficient equals or exceeds the maximum win amount.

10.9 Connection and Malfunction

If the internet connection is interrupted when the bet is active, the game will auto cash out with the current coefficient & winning amount will be added to your balance.

In the event of malfunction of the gaming hardware/software, all affected game bets and payouts are rendered void and all affected bets refunded.

 

Hollywood Group   |  Disclaimer   |  Mobile   |  Regulations   |  Access To Information   |  Sitemap   |  Terms & Conditions  |  Customer Privacy Notice
HOLLYWOOD SPORTSBOOK IS A LICENSED BETTING OPERATOR. HOLLYWOODBETS SUPPORTS RESPONSIBLE GAMBLING.
NO PERSONS UNDER THE AGE OF 18 YEARS ARE PERMITTED TO GAMBLE. WINNERS KNOW WHEN TO STOP. SOUTH AFRICAN RESPONSIBLE GAMBLING FOUNDATION TOLL-FREE COUNSELLING LINE 0800 006 008 OR WHATSAPP HELP TO 076 675 0710.

National Responsible Gambling Programme   |   National Gambling Board   |   Financial Intelligence Centre


NOTICE
ALL BETS SHALL BE SUBJECT TO HOLLYWOOD SPORTSBOOK’S PRESCRIBED TERMS AND CONDITIONS OF TRADING. KINDLY READ THE PROVISIONS THEREOF BY FOLLOWING THIS LINK BEFORE PLACING A BET. THE TERMS AND CONDITIONS CONTAIN VARIOUS INDEMNITIES IN FAVOUR OF HOLLYWOOD. CUSTOMERS WHO IGNORE THIS WARNING DO SO AT THEIR OWN RISK.

1.General T’s & C’s – v1.13 updated 09.07.2021
2.Horse Racing Rules T’s & C’s – v1.3 updated 19.05.2020
3.Soccer Rules T’s & C’s – v1.3 updated 05.07.2021
4.Sports Rules T’s & C’s - v1.0 updated 08.05.2020
5.Lucky Numbers Rules T’s & C’s – v1.0 updated 08.05.2020
6.Rules for Partners’ Games T’s & C’s – v1.10 updated 06.07.2021


 Hollywood Sportsbook Gauteng (Pty) Ltd 2008/012291/07 - Hollywood Sportsbook Western Cape (Pty) Ltd 2008/011/557/07 - Hollywood Sportsbook Eastern Cape (Pty) Ltd 2008/011560/07
Hollywood Sportsbook Limpopo (Pty) Ltd – 2010/023778/07 - Hollywood Sportsbook Mpumalanga (Pty) Ltd 2012/107236/07 - Hollywood Sportsbook KwaZulu-Natal (Pty) Ltd 2008/009721/07
Krugerbets (Pty) Ltd 2012/053556/07 - Hollywood Sportsbook Free State (Pty) Ltd 2011/133890/07

All managed entities operating under the Hollywoodbets Brand are licensed by the respective provincial licensing authorities.
Hollywoodbets.net and Hollywoodbets.mobi are licensed by the Gauteng Gambling Board, the Limpopo Gambling Board and the Mpumalanga Economic Regulator,
with specific products licensed by KwaZulu Natal Gambling Board and Western Cape Gambling Board.

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